3DF Zephyr 5.0 is out now!

posted in: News
3DF Zephyr 5.0 is finally out!

What’s new in 3DF Zephyr 5.0?

With this update 3DF Zephyr is significantly faster than all previous releases and the quality of the reconstruction is now significanlty better: the new photoconsistency filter allows for much more beautiful and realistic sharp edges, the out of core new algorithm allows to process huge datasets at a much lower memory footprint, and our world-class texture algorithm now produces even sharper and better textures.This is the biggest technology update that 3DF Zephyr has ever received in a single release, and as tradition, all 3DF Zephyr versions (including Free and Lite) are getting the same technology improvements.

3DF Zephyr Pro and 3DF Zephyr Aerial have now been unified into one single software solution, called 3DF Zephyr.

3DF Zephyr Free and 3DF Zephyr Lite are still two separate products. Make sure to check this page for more information, especially if you are a 3DF Zephyr Pro license holder.

Speaking of licensing, while 3DF Zephyr is still available as lifetime license, we also added a subscription based option, which allows you to rent 3DF Zephyr monthly – visit zephyr.3dflow.net and purchase your subscription via FastSpring.
The subscription renewal is optional and you can cancel anytime directly from FastSpring.

 

The subscription is great for those professional who do not need Zephyr on a daily basis, but do some photogrammetry work every now and then – in that case, you can purchase Zephyr only when you need it.

 

Please note that like the perpetual license, .zep files are absolutely not locked in any way – you will always be able to get back to your work, on any pc you have 3DF Zephyr installed on. The Zephyr project files can be opened with any version of Zephyr, including Free and Lite.We understand the importance of having a modern and reliable workflow, so as usual also this updates adds many more tools and feature to the 3DF Zephyr toolset:

3DF Scarlet is a new, standalone software that is bundled at no additional cost with 3DF Zephyr 5.0 for laser scan registration: while you can still use the previous workflow you have learned in 3DF Zephyr, you may find 3DF Scarlet better suited to the task: designed from the ground up, it handles much bigger datasets than 3DF Zephyr for laser scan registration, it has dedicated tools for the tasks as well as a new automated registration feature. Make sure to try it out!
3DF Zephyr now integrates WIC for faster image loading and better raw file format support – make sure to install the WIC raw plugin first, or Zephyr will fallback to the previous imaging engine.

 

3DF Zephyr is now also available in the Turkish and French languages, and among the many quality of life improvements we have a new toolbar to improve productivity, spline support in drawing elements, updated native laser scanner support plugins, and much more: make sure to check this link for a more descriptive changelog.

If you had 3DF Zephyr installed, you will receive the update as usual automatically via the autoupdater feature, otherwise you can always download it from 3dflow.net as usual.

We’d like to take a moment to thank all our beta testers, who helped making 3DF Zephyr a better software – thank you for all your feedback and patience!

We’re extending the summer sales event!

3DF Zephyr Lite (perpetual) licenses and 3DF Zephyr (perpetual) licenses can be purchased with a 20% discount from 3dflow.net and the new 3DF Zephyr subscription can be purchased with whopping 50% discount for the first month – get these deals while they last, from today until July 21st, 2020!

Changelog:

+ Introducing 3DF Scarlet! A new dedicated standalone software explicitly designed for laser scan data registration (bundled with 3DF Zephyr)
+ Out of core mesh processing
+ Significant SfM improvements both for accuracy and speed
+ WIC is now the default imaging engine
+ Merge workspace improvements (can now specify which elements to merge)
+ Added splines to drawing elements (only 3DF Zephyr)
+ Photoconsistency computation is now split in chunk to minimize memory usage
+ Photoconsistency speed improvements
+ Texture computation is now divided in chunks to minimize memory usage
+ Added edge filter in the photoconsistency computation.
+ Texturing improvements and better management of triangles without valid reprojection.
+ New Dark Blue skin
+ New 3DF Zephyr logo
+ Added French translation
+ Added Turkish translation
+ Added pivot support on the gizmo
+ User can now set CRS in batch and quick project wizard dialog (only 3DF Zephyr)
+ Added full resolution image loading on the rendering show view
+ Zephyr cache is now compressed to minimize disk usage
+ User can now specify an additional autosave folder
+ User can now specify a custom field of view in the decomposer tool
+ Improved Fls, ZF, and Riegl native laser scan file support
+ Revit plugin updated
+ Faster rendering
+ Duplicated camera names are now disambiguated better when moving a zep file to another location
+ Point inspection tool improved
+ User can now define selections of meshes and point clouds from any planar polyline in the workspace
+ Added command to “clone and make structured”
+ Exposed full parameters during marker detection
+ Added mask inversion for Masquerade
+ Masquerade automagic button now starts form the previous computation
+ Improved resolution when exporting an orthophoto to pdf
+ Fixed an issue which caused deadlock during surface computation in some rare cases
+ Improved level curves extraction
+ Added mesh wrapping with a template mesh with known topology (experimental feature)
+ Can now add an entire folder during project wizard
+ Added possibility to transfer texture mesh (instead of recomputing it) when importing a mesh with UV maps
+ Added full projection threshold control in the marker detection dialog
+ Rotated photos are now also rotated in the control point selection dialog
+ Fixed an issue with bundle adjustment on large datasets and variable parameters
+ Added a combo box to change control points to the edit control point dialog
+ Added a photoconsistency and blurriness checks during the orthophoto creation
+ You can now define a background color for orthophotos
+ 16 decimals xmp export
+ Export dialogs now keep you previous checkbox choices when you switch formats
+ Improved image I/O speed and undistorted image creation
+ Preset rebalancing
+ Added command to “reset” camera
+ Fixed an issue with progress bar showing the text of a previous job
+ Added the possibility to use only check-points to generate a report in the control points alignment dialog
+ Loading calibrated focal length from images storing the value
+ Fixed an issue that prevents to send dump files on certain configurations
+ Textured mesh rendering speed up
+ Added function to convert a surface drawing element to a mesh
+ Fixed a problem when exporting e57 georeferenced data
+ Fixed a crash when importing a point cloud with few points
+ Fixed a crash when using the densified mesh enhancer workflow
+ Fixed an issue with marker detection and unstable triangulation
+ Fixed an issue of missing triangles when importing a quad mesh for retexturing
+ Fixed export on SCR (improved precision)
+ Fixed a crash during Cuda check at startup
+ Fixed a crash related to key points animation
+ Fixed a crash during stereo point clouds merging
+ Do you really read all the changelog? This time it was huge, and we didn’t report lots of …
+ Minor fixes