Could zephyr cache it's image quality index or blurriness computation results with memorization? If the cameras are unchanged there isn't anything new to compute right? So those results could be cached to disk or memory(if final resulting data isn't that large) and the time to handle this step such as during texturing stage could be avoided when reprocessing(eg texture settings changed)?
There's been a few times where it's taken quite a while to do some form of computation in Zephyr which I believe is the same or almost the same when I'm tweaking settings, so if certain parts of a process would take the same parameters and produce the same results, it'd be great if I could iterate more quickly via caching that output
There's been a few times where it's taken quite a while to do some form of computation in Zephyr which I believe is the same or almost the same when I'm tweaking settings, so if certain parts of a process would take the same parameters and produce the same results, it'd be great if I could iterate more quickly via caching that output