Vr and 360 features

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  • Lanig
    Blossoming 3Dflower
    • Jul 2019
    • 1

    Vr and 360 features

    It will be useful to be able to visualize the objects in VR natively in zephyr. It would allow to simulate scene at scale 1.
    Otherwiwse another fonction would be really interesting: being able to compute 360 videos or pictures. It will open a new way to produce content.
  • Andrea Alessi
    3Dflow Staff
    • Oct 2013
    • 1335

    #2
    Hi Lanig,

    if you have a quad buffer enabled device (and a quadro card) you can use that to view the workspace - but you're right, there is no oculus/vive/etc viewer in zephyr yet.

    360 equirectangular video and images are already supported https://www.youtube.com/watch?v=_SDa2GfFCUg

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