Dear Zephyr developers,
I do environments scanning, and I miss the fine, wave-like mesh edges, that Autodesk Recap made in the past...
now, the edges look like this for me:
I think, the Recap solution was more attractive, to define a finer outline for the ending edge of the mesh...
The triangles of watertight meshes should be not only be a solid color, but a transition of colors, between the edges of the triangle, that is filling the holes...
I think, this would be more pleasent for the eye, the functions could be selectable, depending on the users whishes..
???????thanks, r
I do environments scanning, and I miss the fine, wave-like mesh edges, that Autodesk Recap made in the past...
now, the edges look like this for me:
I think, the Recap solution was more attractive, to define a finer outline for the ending edge of the mesh...
The triangles of watertight meshes should be not only be a solid color, but a transition of colors, between the edges of the triangle, that is filling the holes...
I think, this would be more pleasent for the eye, the functions could be selectable, depending on the users whishes..
???????thanks, r