Hey y'all - I am using the 13 day trial of 3DF Zephyr Lite. I've created an object in Zephyr and it looks great - super crisp, great texture detail. When I export it (have tried both OBJ and FBX) and import it into unity, the mesh is super bumpy. I can't tell if the texture isn't working properly, if I've exported something incorrectly, or if I've imported something into Unity incorrectly. Any tips for a total beginner?
thanks!
thanks!
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