Hello everyone, I am new to 3df zephyr and photogrammetry as well so I am just wanting to make sure I understand everything correctly.
Basically i am trying to recreate objects in 3d using 3df zephyr and photosets. I have two questions that I am hoping someone can give me some guidance.
1. If we have a stationary object on a table how would one get proper photos of its bottom? I imagine that it involves flipping the object over along with any idicators (like numbers used to indicate sides) and take another photo-set then add them together?
2. the mesh seem smooth in 3df zephyr but whenever i export and bring them into 3ds max they seem to get very rough. I thought i went through the tutorials and tinkered with the settings but I just cant seem to get 3ds max versions to be the same quality as the 3df zephyr.
Basically i am trying to recreate objects in 3d using 3df zephyr and photosets. I have two questions that I am hoping someone can give me some guidance.
1. If we have a stationary object on a table how would one get proper photos of its bottom? I imagine that it involves flipping the object over along with any idicators (like numbers used to indicate sides) and take another photo-set then add them together?
2. the mesh seem smooth in 3df zephyr but whenever i export and bring them into 3ds max they seem to get very rough. I thought i went through the tutorials and tinkered with the settings but I just cant seem to get 3ds max versions to be the same quality as the 3df zephyr.
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