3.500 Changelog:
Version 3.5
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3.501 Changelog:- Fixed a bug in Structure from motion causing crashes and random behavior in some cases.
- Fixed a crash occurring when renaming a mesh and creating a new one.
- Fixed some Unicode exporting problems.
- Fixed problems with video decoding of some formats.
- Fixed an issue causing crash during mesh extraction in some rare cases.
- Fixed a problem with psz import
- Added activation return codes
- Corrected a picking problem with some sparse point cloud.
- Added ctrl + d shortcut to clear selection while using selection tools.
- Removed some silly initialization warnings
- Can now structure and unstructure a mesh also in the lite version (useful for importing back a mesh to texture it again)
- Fixed a problem during workspace merge with processor without SSE 4.2 instructions
- Minor ui fixes
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3.502 Changelog- Added benchmarking tool
- Added viewfinder widget in Control point / polyline tools (Pro/Aerial only)
- Fixed a crash when adding images.
- Fixed a problem in SfM pipeline (was discarding good images under certain condition).
- When loading an autosave, you are now forced to "save as" on first save.
- Fixed a crash in the Image quality index
- Fixed a crash in ICP report dialog when threshold is set to avery low number.
- Fixed a bug in the progress bar / system window remaining unrensposive.
- Improved the default shader.
- Minor fixes.
Last edited by Andrea Alessi; 2017-12-01, 05:05 PM.Comment
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