Trying to create a mesh with 10k or less tris results in every mesh generated been at least 17k.
It would be great to be able to create meshes with as little polygons as possible for game asset production without having to take into 3DS Max or Maya...
Marry Christmas btw .. :P
It would be great to be able to create meshes with as little polygons as possible for game asset production without having to take into 3DS Max or Maya...
Marry Christmas btw .. :P
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