When I export the meshes out of 3D Flow and bring into 3ds Max I notice the model is considered 1 object but selecting faces in Max results in the model having thousands of un-welded islands of polygons
What's the quickest way to get all these points welded so it's easier to clean up in another 3D program?
What's the quickest way to get all these points welded so it's easier to clean up in another 3D program?
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