UV mapping not correct with external 3D software

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  • Createo
    Blossoming 3Dflower
    • May 2018
    • 1

    UV mapping not correct with external 3D software

  • Andrea Alessi
    3Dflow Staff
    • Oct 2013
    • 1335

    #2
    Hello Createo,

    what do you mean they do not match?

    If you are referring to the fact that UVs are wrapped, that is completely normal. Zephyr can not know how you want them unwrapped. Make sure to follow these step to unwrap UVs as you need:

    Unwrapping a texture generated by 3DF Zephyr   Welcome to the 3DF Zephyr tutorial series. In this recipe you’ll learn the workflow needed to unwrap a 3DF Zephyr generated texture in order to have an easier way to manipulate the texture. You … Read More


    or from a videotutorial https://www.youtube.com/watch?v=rvXBzw2PVMU

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    • CG-Guy
      3Dflover
      • Apr 2018
      • 151

      #3
      You have to export a "Textured Mesh" - if you export the standard mesh then it won't have UV/ Texture info to my knowledge

      The Textured mesh is under workflow -> Textured Mesh (requires dense cloud and mesh extraction process first)

      If that doesn't help then not sure

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      • cgia3d
        Blossoming 3Dflower
        • Jul 2021
        • 1

        #4
        You can use Nightshade UV Editor, Rizom UV, UV Packer or Head UV Layout. With these UV mapping softwares, you can easily reduce your uv creation times.
        Last edited by 3Dflow; 2021-07-09, 01:56 PM. Reason: Removed spam link.

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