Hi Forum,
I'm using Zephyr Lite to construct a model of an ATST (think the dark-side of Star Wars!) that one of my family has constructed and painted. The model is 200 mm high. In the first instance the idea is to load this and some similar models into TiltBrush and make a bit of art.
The first image shows the Dense Point Cloud (build from 140 photo's- 16 MP SLR; Close Range Preset), which looks I suspect looks OK other than the noise on many of the edges. This is explored more in the close up in the second image.
So the first question relates to removal of this noise if possible. I have been using Masquerade to remove a lot of clutter around the feet of the model which has seemed to work quite well. Given this, is it just a matter of cleaning up all of the aliased edges to reduce the noise?
The third picture shows the model after the mesh has been constructed and texture added. Again preset options have been used- Close Range + Default Sharp Features for the mesh; max texture size of 8192; 50% image resolution; max of 4 textures 10% sharpness filter. The meshing and texturing generally appear to be OK other than there are examples of the textures being smeared across some of the finer geometry in the model. This is illustrated in the 4th photo where it can be seen that the (previously open) area between a couple of the guns is now filled in and textured.
Anyway, this has been a great learning process to date. Any advice as to how to reduce the noise and improve the texturing would be great to hear!
Thanks
Martin
I'm using Zephyr Lite to construct a model of an ATST (think the dark-side of Star Wars!) that one of my family has constructed and painted. The model is 200 mm high. In the first instance the idea is to load this and some similar models into TiltBrush and make a bit of art.
The first image shows the Dense Point Cloud (build from 140 photo's- 16 MP SLR; Close Range Preset), which looks I suspect looks OK other than the noise on many of the edges. This is explored more in the close up in the second image.
So the first question relates to removal of this noise if possible. I have been using Masquerade to remove a lot of clutter around the feet of the model which has seemed to work quite well. Given this, is it just a matter of cleaning up all of the aliased edges to reduce the noise?
The third picture shows the model after the mesh has been constructed and texture added. Again preset options have been used- Close Range + Default Sharp Features for the mesh; max texture size of 8192; 50% image resolution; max of 4 textures 10% sharpness filter. The meshing and texturing generally appear to be OK other than there are examples of the textures being smeared across some of the finer geometry in the model. This is illustrated in the 4th photo where it can be seen that the (previously open) area between a couple of the guns is now filled in and textured.
Anyway, this has been a great learning process to date. Any advice as to how to reduce the noise and improve the texturing would be great to hear!
Thanks
Martin
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