Here's my final PBR scene - I used 3D Flow to create the trash bags, trash in the grey bin and pizza box - the rest is traditional modeling, but 3D Flow speeds up the process of making the high poly assets to create the normal, diffuse and other necessary maps
Software used 3D Flow, Z Brush, 3ds Max, Photoshop, Substance Painter, X Normal
Hope you like it
Software used 3D Flow, Z Brush, 3ds Max, Photoshop, Substance Painter, X Normal
Hope you like it
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