Hello.
I am going through the typical software learning curve here for Zephyr and ZBrush. I can get a fairly good model out of Zephyr, but when I take it into ZBrush, the app simply hangs when trying to Dynamesh, Close Holes, etc. So basically, I cannot clean up the model in ZBrush, smooth it, or anything. I can import just the mesh into ZBrush and if I delete its UV map, the mesh can be manipulated just fine. But of course, with no UV map, the .png texture is then useless.
There must be a large group out there doing OBJ exports from Zephyr to ZBrush. Can anyone steer me to the proper method?
Many thanks!
I am going through the typical software learning curve here for Zephyr and ZBrush. I can get a fairly good model out of Zephyr, but when I take it into ZBrush, the app simply hangs when trying to Dynamesh, Close Holes, etc. So basically, I cannot clean up the model in ZBrush, smooth it, or anything. I can import just the mesh into ZBrush and if I delete its UV map, the mesh can be manipulated just fine. But of course, with no UV map, the .png texture is then useless.
There must be a large group out there doing OBJ exports from Zephyr to ZBrush. Can anyone steer me to the proper method?
Many thanks!
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