Hi
I've created some scanned materials recently and wondered if there a way to produce texture maps of the scanned surface inside Zephyr?
Currently i export the 3D surface to render out a height map in order to create materials with accurate displacement, which works great but is time consuming to setup.
Example maps and scene attached - Sand material produced with iphone photos and zephyr.
Thanks
Sam
I've created some scanned materials recently and wondered if there a way to produce texture maps of the scanned surface inside Zephyr?
Currently i export the 3D surface to render out a height map in order to create materials with accurate displacement, which works great but is time consuming to setup.
Example maps and scene attached - Sand material produced with iphone photos and zephyr.
Thanks
Sam
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