Performance changelog:
+ New MVS (densification) procedure in Cuda.
+ Color computation and image undistortion speed up in mesh and point cloud.
New Features Changelog:
+ Novel Visibility computation for meshes (improve both texture and orthophoto generation). Warning: to use it you have to generate a mesh (only the mesh) again inside zephyr.
+ Multiband tecnique for both texture and orthophoto generation.
+ It is now possible to choose how many cameras per pixel to use in texture and orthophoto generation.
+ It is now possible to choose which cameras to use during orthophoto and texture generation.
+ It is now possible to simplify the mesh before exporting the textures
+ It is now possible to specify the size of the generated texture.
+ Progress bar now shows button 'Show Log', 'Minimize', and 'Pause' (Resume).
+ Added tutorial and forum shortcut from the help menu.
+ Mesh Visibility information is now compressed and occupy less memory (both ram and .zep file)
Accuracy Changelog:
+ Improved accuracy in keypoint extraction.
Bugfix changelog:
+ fixed a bug with 4 channels tiff
+ fixed a bug in stereo computation (caused crashes with cuda)
+ fixed a minor bug in the texture generation process (improved accuracy)
+ fixed a bug in visibility computation (improved accuracy on orthophoto and texture generation)
+ fixed a bug in visibility computation that caused missing triangles (holes) in the extracted mesh
+ thumbnails in the rendering windows are now undistorted
+ improved out of memory managment
+ minor ui/typos fixes
+ New MVS (densification) procedure in Cuda.
+ Color computation and image undistortion speed up in mesh and point cloud.
New Features Changelog:
+ Novel Visibility computation for meshes (improve both texture and orthophoto generation). Warning: to use it you have to generate a mesh (only the mesh) again inside zephyr.
+ Multiband tecnique for both texture and orthophoto generation.
+ It is now possible to choose how many cameras per pixel to use in texture and orthophoto generation.
+ It is now possible to choose which cameras to use during orthophoto and texture generation.
+ It is now possible to simplify the mesh before exporting the textures
+ It is now possible to specify the size of the generated texture.
+ Progress bar now shows button 'Show Log', 'Minimize', and 'Pause' (Resume).
+ Added tutorial and forum shortcut from the help menu.
+ Mesh Visibility information is now compressed and occupy less memory (both ram and .zep file)
Accuracy Changelog:
+ Improved accuracy in keypoint extraction.
Bugfix changelog:
+ fixed a bug with 4 channels tiff
+ fixed a bug in stereo computation (caused crashes with cuda)
+ fixed a minor bug in the texture generation process (improved accuracy)
+ fixed a bug in visibility computation (improved accuracy on orthophoto and texture generation)
+ fixed a bug in visibility computation that caused missing triangles (holes) in the extracted mesh
+ thumbnails in the rendering windows are now undistorted
+ improved out of memory managment
+ minor ui/typos fixes
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