After creating textured meshes in Zephyr when imported into Meshmixer(as OBJ with mtl and texture files) the mesh itself is fine but the texture is completely incorrect. See attached images. I've tried different export settings but not found something which works. Please advise.
Meshmixer not importing textured Zephyr meshes correctly
Collapse
X
-
Hi wfrancis,
i did a quick test and it looks like mesh mixer does not support mulitple textures.
You have a the following options:
1. regenerate the textured mesh in zephyr, and set "maximum textures" as 1.
2. export the mesh from zephyr, do your editing, and re-import into zephyr, then generate the textured mesh over the imported mesh
let me know if you need additional help!
Comment