Hi there, with one of my latest project i have problems with blurry textures, some parts are sharp, others blurry,
i then change different settings for the texture creating, what happens is, other parts getting blurry and some others sharp.
I just can't get everywhere sharp. Could this be because i used a low aperture with my camera, front is sharp, background less sharp.
All pictures worked for creating a complete point densecloud without a problem, but maybe this kind of photos dont work for texturing?
Would it be possible to mask out the blurry Photos for texturing? The option to use all cameras or just a few dont help me here, the photos are so small
i cant see wich to use or not. I also decimated the Model in Zbrush and first thought its becasue of this, but same thing happen with the original Zephyr model.
I tested the same photos with different photogrammetry apps and dont get blurry textures on the model.
i attached 2 JPG's for you where you can see the different blurry parts.
i then change different settings for the texture creating, what happens is, other parts getting blurry and some others sharp.
I just can't get everywhere sharp. Could this be because i used a low aperture with my camera, front is sharp, background less sharp.
All pictures worked for creating a complete point densecloud without a problem, but maybe this kind of photos dont work for texturing?
Would it be possible to mask out the blurry Photos for texturing? The option to use all cameras or just a few dont help me here, the photos are so small
i cant see wich to use or not. I also decimated the Model in Zbrush and first thought its becasue of this, but same thing happen with the original Zephyr model.
I tested the same photos with different photogrammetry apps and dont get blurry textures on the model.
i attached 2 JPG's for you where you can see the different blurry parts.
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