OBJ different in 3DF vs Blender

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  • tomkit
    3Dflower
    • Oct 2018
    • 8

    OBJ different in 3DF vs Blender

    I'm seeing an issue where I export an OBJ/MTL textured mesh from 3DF Zephyr Free which looks like photo (3df.JPG) attached. And opening it up in Blender looks like photo (Blender.png) attached. It looks like it's missing sub-meshes or something. Has anyone run into this issue and/or know what how to fix it or is it a 3DF Zephyr bug?

    Thanks!
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  • cam3d
    3Dflover
    • Sep 2017
    • 682

    #2
    Hi Tomkit -

    When you export your mesh from 3DF Zephyr, tick 'Local Rendering Reference System' - This should solve your problem!

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    • cam3d
      3Dflover
      • Sep 2017
      • 682

      #3
      Quote from Roberto: 'I think your model has been automatically georeferenced by Zephyr (maybe with the GPS information of your camera?) and Blender does not support double precision.'

      - I had this same problem about a year ago and it drove me crazy trying to solve myself! - Let us know if this fixed your issue

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      • tomkit
        3Dflower
        • Oct 2018
        • 8

        #4
        Awesome that fixed it. It's not available in the "Generate and export enhanced mesh" workflow. Only the "Export textured mesh" menu item.

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