Hi,
I'm wondering if there is a way to extract the boundaries of each individual bitmap image in the 3d models. So in the scenario I used 100 images to construct a model, if there is a filter where I can see what portion of the model 1 image was used to create (kind of like photostitching a panoramic view).
Or is it the case that the texture map is only defined by the polygons/is always a single bitmap?
Thanks!
Drew
I'm wondering if there is a way to extract the boundaries of each individual bitmap image in the 3d models. So in the scenario I used 100 images to construct a model, if there is a filter where I can see what portion of the model 1 image was used to create (kind of like photostitching a panoramic view).
Or is it the case that the texture map is only defined by the polygons/is always a single bitmap?
Thanks!
Drew
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