Hi, I'm really enjoying what I've seen of Zephyr so far. I've used panorama software for a while, but photogrammetry .really takes it to the next level. It's pretty standard in photo-stitching software that things like HDR photos and exposure-correction are handled by the optimization process: where photos overlap, the exposure (and white balance, optionally) is calibrated so that they match; then the whole pano has a coherent effective exposure. Since of course some parts might then be much darker than others and that's why the exposure was varying to begin with, you can export the pano in an HDR format like EXR and play around with the levels.
I'm wondering to what degree, if any, Zephyr handles this? Partially because it would be nice to get more broad-range lighting ... but also because I keep accidentally un-locking exposure on my camera (it's very easy to do, unfortunately) and then I don't have the exposures even.
Unfortunately, it appears to me that Zephyr doesn't try to correct for this. This has led to a few projects where I have excellently-recovered geometry (Zephyr has "wow"ed me at the SfM!), but then the texturing has lots of awkward lines of dark/light, corresponding to the edges of images. I've tried playing around with the Color Balance parameters, but it doesn't seem to do exposure correction directly -- rather, it's for something where the external lighting changes?
If this is an option I can enable, or if it's already going but I'm just messing something else up, please let me know! If this is not currently a feature, I really hope it could be added. And, does anyone have tips for ways I could try to fix the reconstruction on the photos I already took? One option would be manually trying to exposure correct them, but that wouldn't be trivial since I'd have to manually find where photos overlap and line them up -- Zephyr already has overlap info internally.
I'm wondering to what degree, if any, Zephyr handles this? Partially because it would be nice to get more broad-range lighting ... but also because I keep accidentally un-locking exposure on my camera (it's very easy to do, unfortunately) and then I don't have the exposures even.
Unfortunately, it appears to me that Zephyr doesn't try to correct for this. This has led to a few projects where I have excellently-recovered geometry (Zephyr has "wow"ed me at the SfM!), but then the texturing has lots of awkward lines of dark/light, corresponding to the edges of images. I've tried playing around with the Color Balance parameters, but it doesn't seem to do exposure correction directly -- rather, it's for something where the external lighting changes?
If this is an option I can enable, or if it's already going but I'm just messing something else up, please let me know! If this is not currently a feature, I really hope it could be added. And, does anyone have tips for ways I could try to fix the reconstruction on the photos I already took? One option would be manually trying to exposure correct them, but that wouldn't be trivial since I'd have to manually find where photos overlap and line them up -- Zephyr already has overlap info internally.
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