Nachos

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  • CG-Guy
    3Dflover
    • Apr 2018
    • 151

    Nachos

    Click image for larger version

Name:	Nachos_Render_02.jpg
Views:	299
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ID:	4035 Photogrammetry 3d Flow on the nachos and the other items traditionally modeled

    Click image for larger version

Name:	Nachos_Render_01.jpg
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ID:	4032Click image for larger version

Name:	Nachos_Render_01_W.jpg
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ID:	4033Click image for larger version

Name:	Nachos_Render_02_W.jpg
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ID:	4034
  • CG-Guy
    3Dflover
    • Apr 2018
    • 151

    #2
    Here's shots with props added

    Click image for larger version

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Size:	82.2 KB
ID:	4037Click image for larger version

Name:	New_01.jpg
Views:	225
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ID:	4038

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    • CG-Guy
      3Dflover
      • Apr 2018
      • 151

      #3
      Click image for larger version

Name:	Samsung_S4_AR.jpg
Views:	209
Size:	65.6 KB
ID:	4041 Using Samsung s4 Tablet AR in real world
      Last edited by CG-Guy; 2018-12-15, 02:25 PM.

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      • AvionAvionics
        3Dflourished
        • Nov 2017
        • 76

        #4
        Very nice, what ar application did you use if you dont mind me asking.

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        • CG-Guy
          3Dflover
          • Apr 2018
          • 151

          #5
          I use unity engine it's free- then download the Google arcore package file

          I'll make a thread with all the details - give me a few minutes

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          • CG-Guy
            3Dflover
            • Apr 2018
            • 151

            #6
            Here's the AR thread

            Step by Step Instructions for Augmented Reality Android A walkthrough of how to use Unity to get Art onto your phone Training Video to get setup: Required Software: Unity Engine: (Free version) https://unity3d.com/ Java: (win 64bit version or your version) https://www.java.com/en/download/win10.jsp in Unity set JDK path

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            • CG-Guy
              3Dflover
              • Apr 2018
              • 151

              #7
              Also worth mentioning I use zbrush to remesh to lower polycount then create normal maps and the diffuse transfer in xnormal (free) and clean up the textures in substance painter

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              • AvionAvionics
                3Dflourished
                • Nov 2017
                • 76

                #8
                I was going to ask what you used for poly reduction lol. thanks

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                • CG-Guy
                  3Dflover
                  • Apr 2018
                  • 151

                  #9
                  I uv map the low obj file output from zbrush then use xnormal to transfer diffuse and bake normal and ambient Occlusion

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                  • CG-Guy
                    3Dflover
                    • Apr 2018
                    • 151

                    #10
                    Use 3ds max for uv mapping but blender would work just as well and blender is free

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