Cupcakes

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  • CG-Guy
    3Dflover
    • Apr 2018
    • 151

    Cupcakes

    First 1 of 6 variety

    This is the High poly will make a real-time piece out of it as usual

    Click image for larger version

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ID:	4066
  • AvionAvionics
    3Dflourished
    • Nov 2017
    • 76

    #2
    Looks like it came out nice, mind sharing some details like number of photos, high settings,low settings?

    Comment

    • CG-Guy
      3Dflover
      • Apr 2018
      • 151

      #3
      I have several lights and use turntable with switchable black and white backdrops

      Using canon 80d with manual focus iso 400 f22 or something I think

      Lens I'll have to look

      Comment

      • CG-Guy
        3Dflover
        • Apr 2018
        • 151

        #4
        I think it was 30 shots roughly including upper angle and side so about 15 each angle then used masquerade for quick masking

        Comment

        • CG-Guy
          3Dflover
          • Apr 2018
          • 151

          #5
          Here's the second one - had to reshoot the others Click image for larger version

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ID:	4106

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          • CG-Guy
            3Dflover
            • Apr 2018
            • 151

            #6
            Here's another Click image for larger version

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ID:	4108

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            • CG-Guy
              3Dflover
              • Apr 2018
              • 151

              #7
              Number 4 Click image for larger version

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ID:	4110

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              • CG-Guy
                3Dflover
                • Apr 2018
                • 151

                #8
                Click image for larger version

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ID:	4117Click image for larger version

Name:	Brighter_01_W.jpg
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ID:	4118 Here's the low poly versions using PBR maps - not final - just 2 cupcakes processed with my workflow
                Last edited by CG-Guy; 2019-01-03, 02:24 PM.

                Comment

                • CG-Guy
                  3Dflover
                  • Apr 2018
                  • 151

                  #9
                  Here's a few more updates

                  Click image for larger version

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ID:	4148Click image for larger version

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ID:	4149Click image for larger version

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ID:	4150Click image for larger version

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ID:	4151Click image for larger version

Name:	New_01.jpg
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ID:	4152
                  Attached Files

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                  • CG-Guy
                    3Dflover
                    • Apr 2018
                    • 151

                    #10
                    Here's the last one - these last two are still high poly - making low PBR models when done like the 4 above

                    Click image for larger version

Name:	New_02.jpg
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ID:	4156

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                    • Victor Ramamoorthy
                      3Dflourished
                      • Jan 2019
                      • 64

                      #11
                      Wow, that is awesome work! You blew my mind!! Can you also make physical measurements of the cup cakes? I mean like volume of the icing and cake dough, etc?

                      Comment

                      • Victor Ramamoorthy
                        3Dflourished
                        • Jan 2019
                        • 64

                        #12
                        One question: What is PBR maps?

                        Comment

                        • Andrea Alessi
                          3Dflow Staff
                          • Oct 2013
                          • 1335

                          #13
                          All reconstructions are initially at an arbitrary scale. You need to bring first the reconstruction into a known scale. Best way to do it is using control points (Zephyr Pro and Zephyr Aerial only) or you can use this trick in Free and Lite (albeit much less accurate): https://www.3dscanninghacks.com/wiki..._Free_And_Lite

                          Once the reconstruction is scaled, you can use the normal zephyr measurements tool available in Pro and Aerial (including distance, area, volume, etc) or use any other software to measure an exported mesh.

                          PBR stands for Phisically Based Rendering: you can find a quick overview here https://en.wikipedia.org/wiki/Physic...ased_rendering

                          Comment

                          • Victor Ramamoorthy
                            3Dflourished
                            • Jan 2019
                            • 64

                            #14
                            Hi Andrea, Can the scaling be improved by placing a three dimensional physical object with known dimensions in the scene and calibrating scales for each X, Y, Z dimensions?

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