Using the export to textured mesh .obj format doesn't work.
I work in webvr so you are limited to working with .obj and .mtl files. If you try to use the files directly you get errors about unexpected vertex/normal/uv lines. And it's the same for WebGL, ThreeJS and aFrame.io
Trying to import the .obj file into blender also comes up with the same kind of errors.
The only workaround I have found so far is to export from Zephyr as .fbx and them import the .fbx into blender and then export from blender as .obj, which is a total pain.
Is the zephyr team aware that their .obj files don't import into standard software like blender?
I work in webvr so you are limited to working with .obj and .mtl files. If you try to use the files directly you get errors about unexpected vertex/normal/uv lines. And it's the same for WebGL, ThreeJS and aFrame.io
Trying to import the .obj file into blender also comes up with the same kind of errors.
The only workaround I have found so far is to export from Zephyr as .fbx and them import the .fbx into blender and then export from blender as .obj, which is a total pain.
Is the zephyr team aware that their .obj files don't import into standard software like blender?
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