Using the export to textured mesh .obj format doesn't work.
I work in webvr so you are limited to working with .obj and .mtl files. If you try to use the files directly you get errors about unexpected vertex/normal/uv lines. And it's the same for WebGL, ThreeJS and aFrame.io
Trying to import the .obj file into blender also comes up with the same kind of errors.
The only workaround I have found so far is to export from Zephyr as .fbx and them import the .fbx into blender and then export from blender as .obj, which is a total pain.
Is the zephyr team aware that their .obj files don't import into standard software like blender?
I work in webvr so you are limited to working with .obj and .mtl files. If you try to use the files directly you get errors about unexpected vertex/normal/uv lines. And it's the same for WebGL, ThreeJS and aFrame.io
Trying to import the .obj file into blender also comes up with the same kind of errors.
The only workaround I have found so far is to export from Zephyr as .fbx and them import the .fbx into blender and then export from blender as .obj, which is a total pain.
Is the zephyr team aware that their .obj files don't import into standard software like blender?
but i need the obj to further investigate) or there are some limits in the libraries you are using (i personally don't know webvr but it looks like an experimental library) for example in the number of vertices.
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