Road to version 4.5 (Clementine)

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  • Andrea Alessi
    3Dflow Staff
    • Oct 2013
    • 1335

    #15
    I just wanted to clarify that Zephyr does not do anything cloud based - it's all working on your computer and your computer only. The 100% gpu usage is probably something related to the shader, we'll look into it, thank you!

    And thank you for your kind words

    You can use support@3dflow.net for private reporting (and to share data) and/or the forum for everything else.

    Comment

    • Nedo
      3Dflow Cup 2018 winner
      • Nov 2016
      • 71

      #16
      just got an beta update information (new update), during the update got this message (see pic)
      i will try a different way, uninstalling the software first...

      Comment

      • Nedo
        3Dflow Cup 2018 winner
        • Nov 2016
        • 71

        #17
        Windows was not able to uninstall the software, i had to go to the 3dfzephyr beta root and start the uninstall manually
        After that a fresh new beta install worked without any problems!

        Comment

        • Nedo
          3Dflow Cup 2018 winner
          • Nov 2016
          • 71

          #18
          Just an Info: Texturing a Mesh with the 4.464 Beta build takes aloooooot time, even just a single texture, much much slower then the regular build.

          This is the slow part that is very slow:
          ...
          [12:41:07] Detecting degenerate triangles...
          [12:41:07] Collapsing degenerate triangles...
          [12:41:07] Done.
          [12:41:07] Computing texture coordinates...
          [12:42:58] Done.
          [12:42:58] Patches Before merge: 7257
          [12:43:02] Sorting rects...
          [12:43:02] Merging...
          [12:46:05] Erasing...
          [12:46:05] Packs after iter 1: 789
          [12:46:05] Sorting rects...
          [12:46:05] Merging...
          [12:48:07] Erasing...
          [12:48:07] Packs after iter 2: 762
          [12:48:07] Sorting rects...
          [12:48:07] Merging...
          [12:50:26] Erasing...
          [12:50:26] Packs after iter 3: 757
          [12:50:26] Sorting rects...
          [12:50:26] Merging...
          ...

          Comment

          • Roberto
            3Dflow
            • Jun 2011
            • 559

            #19
            Unfortunately, this is related to the new UV packing. From our tests, it shouldn't be that slow compared to the previous version, but we can add settings to switch to the old procedure.

            Comment

            • ZazMMM
              3Dfollower
              • Nov 2018
              • 13

              #20
              I'm not seeing the gimble in 4.466 Build 20? (the build version string extends outside the window when I do Help->About..., I downloaded the version about 12 hours before this post).

              Whether I click on the "Scale/Rotate/Translate Objects" icon in the toolbar, or right click on point cloud or mesh and choose "Transform Using Tools...", I don't get the gimble tool to do the transformations. The "Transform Objects" dialog window does display.

              Attempting to manually edit numbers into the "Tranform Objects" dialog window (at least the Z rotation field) caused a crash which I sent.

              Comment

              • Roberto
                3Dflow
                • Jun 2011
                • 559

                #21
                Thanks! We have corrected the issue in our internal build, and it will be published with the next beta patch.

                Meanwhile, as a workaround, you can check and uncheck the "rendering only" checkbox to make the gizmo reappear.

                Comment

                • ZazMMM
                  3Dfollower
                  • Nov 2018
                  • 13

                  #22
                  Originally posted by Roberto
                  Thanks! We have corrected the issue in our internal build, and it will be published with the next beta patch.

                  Meanwhile, as a workaround, you can check and uncheck the "rendering only" checkbox to make the gizmo reappear.
                  Thanks. I didn't try the work around mentioned, but 4.67 does fix the missing gimble problem.

                  Comment

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