Hello everybody.
I've got a strange and enoying error with textures size on export.
I have got a 3D head to reconstruct in high resolution and need at least 8K texture map at the end (maybe more because the texture will be reproject on a clean model later in another software).
The matter is that, whatever I do, Zephyr export small (and random size) textures.
My parameters for Texture generation :
My parameters for export :
-The resulting texture size in this case is 3072x3072 ?!
Sometime it's a bit more ... or less.
And if I rescale texture on export, instead of "none" option, the soft just rescale the texture on export as it says,
That mean that I have just a 3072x3072 upscaled in 8K.
Logical, but I can't see any solution to solve my problem.
Any idea ?
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