I figure it better to post this here rather than other methods. :-)
I've got a model that has small areas of text that I want readable in the final. The only way to see if it's readable is to run a textured mesh, then go back to the source imagery, create a model with those images and create another textured mesh to check quality. THEN, merge those into a resulting textured mesh
I'd LOVE to be able to merge the two (or three or four...) texture meshes straight in Zephyr without backing up a step to work with the non-textured meshes where the text isn't readable?
Am I missing something obvious, or is this simply not a capability in Zephyr?
Scott
I've got a model that has small areas of text that I want readable in the final. The only way to see if it's readable is to run a textured mesh, then go back to the source imagery, create a model with those images and create another textured mesh to check quality. THEN, merge those into a resulting textured mesh
I'd LOVE to be able to merge the two (or three or four...) texture meshes straight in Zephyr without backing up a step to work with the non-textured meshes where the text isn't readable?
Am I missing something obvious, or is this simply not a capability in Zephyr?
Scott
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