Hi.
I need to be able to indicate a vertex limit (PCMaxNumberOfVertices) of 60.000, but the software won't let me put a value less than 100.000. Does anyone know of a solution?
To give you more context, the basic problem is as follows: I'm developing a small application for Oculus Go with Unreal Engine. In 3Df.
I export the object as FBX and then import it in UE4. In the UE4 editor everything looks good, but when I throw it to the headset, the object is completely broken. I think it's because the limit for mobile devices like GO, is 65535 vertices.
Thanks in advance.
I need to be able to indicate a vertex limit (PCMaxNumberOfVertices) of 60.000, but the software won't let me put a value less than 100.000. Does anyone know of a solution?
To give you more context, the basic problem is as follows: I'm developing a small application for Oculus Go with Unreal Engine. In 3Df.
I export the object as FBX and then import it in UE4. In the UE4 editor everything looks good, but when I throw it to the headset, the object is completely broken. I think it's because the limit for mobile devices like GO, is 65535 vertices.
Thanks in advance.
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