I have been experimenting with Zephyr Light for a while now, and it seems like no matter what I do my model comes out incredibly bumpy. It does not matter if the surface of the object is flat, round, simple, complicated, or whatever. I have tried different lighting, different camera angles, taking pictures in a perfect circular pattern, focusing on a specific area for more details, using higher resolution photos, and many other things.
Apparently I have not seen many other people with this issue so I would like to know what settings, or whatever, I am missing. I usually go to Workflow, New Project, and import my images. Usually I import from a video but also tried regular, carefully taken photographs that are all from the same height and are all focused on the object and not blurry. From this point I experiment with all of the camera presets. Close Range, Urban, or whatever all result in the bumpy surface. Same with Fast, Default, and Deep resolutions.
I am sure I am just missing something simple... any advise would be helpful. Sorry if this is a dumb question.
Apparently I have not seen many other people with this issue so I would like to know what settings, or whatever, I am missing. I usually go to Workflow, New Project, and import my images. Usually I import from a video but also tried regular, carefully taken photographs that are all from the same height and are all focused on the object and not blurry. From this point I experiment with all of the camera presets. Close Range, Urban, or whatever all result in the bumpy surface. Same with Fast, Default, and Deep resolutions.
I am sure I am just missing something simple... any advise would be helpful. Sorry if this is a dumb question.
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