Hi,
New to this and using 3DF Zephyr Free.
My subject is a roadracing go-kart which is mostly a smooth, shiny, monochrome white fiberglass surface.
When I export the finished model it is pretty lumpy. I understand that the surface works against me.
The kart is roughly the size of a refrigerator turned on its back. The mechanical pieces come out well with accurate detail. No problem taking detailed photographs by moving in a circle with a monopod on the camera.
Covering the body with dust or dirt, or using a projection system is a no-go, especially since I have to go to the race track to take the photos.
If I use a narrow, dark painter's tape to create a graph paper like pattern on the surface, or a couple hundred tape dots on the bodywork would that accomplish the same?
The painter's tape would help clarify the curves and planes of the body's surface.
Any other suggestions or thoughts?
Thanks,
John
New to this and using 3DF Zephyr Free.
My subject is a roadracing go-kart which is mostly a smooth, shiny, monochrome white fiberglass surface.
When I export the finished model it is pretty lumpy. I understand that the surface works against me.
The kart is roughly the size of a refrigerator turned on its back. The mechanical pieces come out well with accurate detail. No problem taking detailed photographs by moving in a circle with a monopod on the camera.
Covering the body with dust or dirt, or using a projection system is a no-go, especially since I have to go to the race track to take the photos.
If I use a narrow, dark painter's tape to create a graph paper like pattern on the surface, or a couple hundred tape dots on the bodywork would that accomplish the same?
The painter's tape would help clarify the curves and planes of the body's surface.
Any other suggestions or thoughts?
Thanks,
John
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