hi there
i bought the lite steam version and was experimenting... i've already used photoscan and reality capture and now I chose 3df zephyr...
however, when i mesh the dense point cloud i do the photoconsistency pass after the mesh was generated and the viewport render looks really good.. then when i do the texture pass the texture itself on the viewport is much more blurry than the mesh itself...
what am I doing wrong?? can someone help here?
thank you
i bought the lite steam version and was experimenting... i've already used photoscan and reality capture and now I chose 3df zephyr...
however, when i mesh the dense point cloud i do the photoconsistency pass after the mesh was generated and the viewport render looks really good.. then when i do the texture pass the texture itself on the viewport is much more blurry than the mesh itself...
what am I doing wrong?? can someone help here?
thank you
Comment