"The selected mesh coordinates are huge. Some viewers only support 16-bit coordinates, please consider the usage of local coordinates."
When export every mesh(include textured mesh) that I created, always pop up this message. (Screenshot 3)
What is this?
Why is this pop up?
If I uncheck, the mesh is mess up. (screenshot 1)
If I check "Local Rendering Reference System", it disappear.
But, there is big problem.
If I check and export, the mesh(High poly), textured mesh(Highpoly and texture) and filtered mehs(for Lowpoly) have all different positions.
I can't baking textures from highpoly to lowpoly mesh because positions are not matched. (Screenshot 2)
Every meshes that I export are as same as this.
What can I do fix this?
When export every mesh(include textured mesh) that I created, always pop up this message. (Screenshot 3)
What is this?
Why is this pop up?
If I uncheck, the mesh is mess up. (screenshot 1)
If I check "Local Rendering Reference System", it disappear.
But, there is big problem.
If I check and export, the mesh(High poly), textured mesh(Highpoly and texture) and filtered mehs(for Lowpoly) have all different positions.
I can't baking textures from highpoly to lowpoly mesh because positions are not matched. (Screenshot 2)
Every meshes that I export are as same as this.
What can I do fix this?
Comment