Cache Hierarchy error on Ryzen with 3070 GPU win 10 pro

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  • Karlsc
    3Dflourished
    • Jan 2018
    • 52

    Cache Hierarchy error on Ryzen with 3070 GPU win 10 pro

    during dense point cloud generation, - my brand new windows 10 pro machine crashes hard .

    Windows Logs show a "Cache Hierarchy Error"


    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
    - <System>
    <Provider Name="Microsoft-Windows-WHEA-Logger" Guid="{c26c4f3c-3f66-4e99-8f8a-39405cfed220}" />

    <EventID>18</EventID>

    <Version>0</Version>

    <Level>2</Level>

    <Task>0</Task>

    <Opcode>0</Opcode>

    <Keywords>0x8000000000000000</Keywords>

    <TimeCreated SystemTime="2021-01-24T21:07:11.5209858Z" />

    <EventRecordID>2869</EventRecordID>

    <Correlation ActivityID="{de9b3096-f147-4988-bed0-59705bb19ca1}" />

    <Execution ProcessID="3840" ThreadID="4536" />

    <Channel>System</Channel>

    <Computer>DESKTOP-1Q1S98V</Computer>

    <Security UserID="S-1-5-19" />

    </System>


    - <EventData>
    <Data Name="ErrorSource">3</Data>

    <Data Name="ApicId">6</Data>

    <Data Name="MCABank">5</Data>

    <Data Name="MciStat">0xbaa0000000030150</Data>

    <Data Name="MciAddr">0x0</Data>

    <Data Name="MciMisc">0xd01a0ffe00000000</Data>

    <Data Name="ErrorType">9</Data>

    <Data Name="TransactionType">0</Data>

    <Data Name="Participation">256</Data>

    <Data Name="RequestType">5</Data>

    <Data Name="MemorIO">256</Data>

    <Data Name="MemHierarchyLvl">0</Data>

    <Data Name="Timeout">256</Data>

    <Data Name="OperationType">256</Data>

    <Data Name="Channel">256</Data>

    <Data Name="Length">936</Data>

    <Data Name="RawData">435045521002FFFFFFFF03000100000002000000A803 0000 06071500180115140000000000000000000000000000000000 000000000000000000000000000000BDC407CF89B7184EB3C4 1F732CB57131FE6FF5E89C91C54CBA8865ABE14913BBA4E986 DD94F2D6010200000000000000000000000000000000000000 0000000058010000C00000000003000001000000ADCC7698B4 47DB4BB65E16F193C4F3DB0000000000000000000000000000 00000100000000000000000000000000000000000000000000 0018020000800000000003000000000000B0A03EDC44A19747 B95B53FA242B6E1D0000000000000000000000000000000001 00000000000000000000000000000000000000000000009802 0000100100000003000000000000011D1E8AF94257459C3356 5E5CC3F7E80000000000000000000000000000000001000000 00000000000000000000000000000000000000007F01000000 0000000002010300000000100FA20000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000060000 00000000000000000000000000000000000000000000000000 00000000000000000000000007000000000000000600000000 000000100FA200000818060B32D87EFFFB8B17000000000000 00000000000000000000000000000000000000000000000000 00F50157A5EFE3DE43AC72249B573FAD2C0100000000000000 9F001406000000000000000000000000000000000000000000 00000000000000000000000000000002000000020000001F50 F3DE94F2D60106000000000000000000000000000000000000 0005000000500103000000A0BA000000000000000000000000 FE0F1AD0000000000600000000000000B00005000200004D00 000000F9010000230000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 0000000000000000003B000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000 000000000000000000000000</Data>

    </EventData>


    </Event>



    Zephyr log after restart
  • Karlsc
    3Dflourished
    • Jan 2018
    • 52

    #2
    Zephyr log after restart
    [22:14:45] Plugin successfully installed

    [22:14:45] Initialize Rendering

    [22:14:45] CPU Identifier & Features

    [22:14:45] -------------------------

    [22:14:45] * CPU ID: AuthenticAMD: AMD Ryzen 9 5900X 12-Core Processor

    [22:14:45] * SSE: yes

    [22:14:45] * SSE2: yes

    [22:14:45] * SSE3: yes

    [22:14:45] * SSE41: no

    [22:14:45] * SSE42: no

    [22:14:45] * MMX: yes

    [22:14:45] * MMXEXT: yes

    [22:14:45] * 3DNOW: no

    [22:14:45] * 3DNOWEXT: no

    [22:14:45] * CMOV: yes

    [22:14:45] * TSC: yes

    [22:14:45] *INVARIANT TSC: yes

    [22:14:45] * FPU: yes

    [22:14:45] * PRO: yes

    [22:14:45] * HT: no

    [22:14:45] -------------------------

    [22:14:45] *** Starting Win32GL Subsystem ***

    [22:14:45] Registering ResourceManager for type Texture

    [22:14:45] Registering ResourceManager for type Font

    [22:14:45] GL_VERSION = 4.6.0.0

    [22:14:45] GL_VENDOR = NVIDIA Corporation

    [22:14:45] GL_RENDERER = GeForce RTX 3070/PCIe/SSE2

    [22:14:45] ***************************

    [22:14:45] *** GL Renderer Started ***

    [22:14:45] ***************************

    [22:14:45] Registering ResourceManager for type GpuProgram

    [22:14:45] GLSL support detected

    [22:14:45] GL: Using GL_EXT_framebuffer_object for rendering to textures (best)

    [22:14:45] FBO PF_UNKNOWN depth/stencil support: D

    [22:14:45] FBO PF_L8 depth/stencil support: D

    [22:14:45] FBO PF_A8 depth/stencil support: D

    [22:14:45] FBO PF_BYTE_LA depth/stencil support: D

    [22:14:45] FBO PF_R5G6B5 depth/stencil support: D

    [22:14:45] FBO PF_A4R4G4B4 depth/stencil support: D

    [22:14:45] FBO PF_A1R5G5B5 depth/stencil support: D

    [22:14:45] FBO PF_R8G8B8 depth/stencil support: D

    [22:14:45] FBO PF_B8G8R8 depth/stencil support: D

    [22:14:45] FBO PF_A8R8G8B8 depth/stencil support: D

    [22:14:45] FBO PF_A8B8G8R8 depth/stencil support: D

    [22:14:45] FBO PF_B8G8R8A8 depth/stencil support: D

    [22:14:45] FBO PF_FLOAT16_RGB depth/stencil support: D

    [22:14:45] FBO PF_FLOAT16_RGBA depth/stencil support: D

    [22:14:45] FBO PF_FLOAT32_RGB depth/stencil support: D

    [22:14:45] FBO PF_FLOAT32_RGBA depth/stencil support: D

    [22:14:45] FBO PF_X8R8G8B8 depth/stencil support: D

    [22:14:45] FBO PF_X8B8G8R8 depth/stencil support: D

    [22:14:45] FBO PF_R8G8B8A8 depth/stencil support: D

    [22:14:45] FBO PF_DEPTH16 depth/stencil support: D

    [22:14:45] FBO PF_SHORT_RGBA depth/stencil support: D

    [22:14:45] FBO PF_R3G3B2 depth/stencil support: D

    [22:14:45] FBO PF_FLOAT16_R depth/stencil support: D

    [22:14:45] FBO PF_FLOAT32_R depth/stencil support: D

    [22:14:45] FBO PF_FLOAT16_GR depth/stencil support: D

    [22:14:45] FBO PF_FLOAT32_GR depth/stencil support: D

    [22:14:45] FBO PF_SHORT_RGB depth/stencil support: D

    [22:14:45] RenderSystem capabilities

    [22:14:45] -------------------------

    [22:14:45] RenderSystem Name: OpenGL Rendering Subsystem

    [22:14:45] GPU Vendor: nvidia

    [22:14:45] Device Name: GeForce RTX 3070/PCIe/SSE2

    [22:14:45] Driver Version: 4.6.0.0

    [22:14:45] * Fixed function pipeline: yes

    [22:14:45] * Anisotropic texture filtering: yes

    [22:14:45] * Cube mapping: yes

    [22:14:45] * Hardware stencil buffer: yes

    [22:14:45] - Stencil depth: 8

    [22:14:45] - Two sided stencil support: yes

    [22:14:45] - Wrap stencil values: yes

    [22:14:45] * 32-bit index buffers: yes

    [22:14:45] * Vertex programs: yes

    [22:14:45] * Number of floating-point constants for vertex programs: 1024

    [22:14:45] * Number of integer constants for vertex programs: 0

    [22:14:45] * Number of boolean constants for vertex programs: 0

    [22:14:45] * Fragment programs: yes

    [22:14:45] * Number of floating-point constants for fragment programs: 1024

    [22:14:45] * Number of integer constants for fragment programs: 0

    [22:14:45] * Number of boolean constants for fragment programs: 0

    [22:14:45] * Geometry programs: yes

    [22:14:45] * Number of floating-point constants for geometry programs: 2048

    [22:14:45] * Number of integer constants for geometry programs: 0

    [22:14:45] * Number of boolean constants for geometry programs: 0

    [22:14:45] * Tessellation Hull programs: no

    [22:14:45] * Number of floating-point constants for tessellation hull programs: 99

    [22:14:45] * Number of integer constants for tessellation hull programs: 115

    [22:14:45] * Number of boolean constants for tessellation hull programs: 99

    [22:14:45] * Tessellation Domain programs: no

    [22:14:45] * Number of floating-point constants for tessellation domain programs: 97

    [22:14:45] * Number of integer constants for tessellation domain programs: 112

    [22:14:45] * Number of boolean constants for tessellation domain programs: 105

    [22:14:45] * Compute programs: no

    [22:14:45] * Number of floating-point constants for compute programs: 46

    [22:14:45] * Number of integer constants for compute programs: 100

    [22:14:45] * Number of boolean constants for compute programs: 108

    [22:14:45] * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl glsl100 glsl110 glsl120 gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40

    [22:14:45] * Texture Compression: yes

    Comment

    • Karlsc
      3Dflourished
      • Jan 2018
      • 52

      #3
      [22:14:45] - DXT: yes

      [22:14:45] - VTC: yes

      [22:14:45] - PVRTC: no

      [22:14:45] - ATC: no

      [22:14:45] - ETC1: no

      [22:14:45] - ETC2: no

      [22:14:45] - BC4/BC5: no

      [22:14:45] - BC6H/BC7: no

      [22:14:45] - ASTC: no

      [22:14:45] - Mipmaps for compressed formats: yes

      [22:14:45] * Hardware Occlusion Query: yes

      [22:14:45] * User clip planes: yes

      [22:14:45] * VET_UBYTE4 vertex element type: yes

      [22:14:45] * Infinite far plane projection: yes

      [22:14:45] * Hardware render-to-texture: yes

      [22:14:45] * Floating point textures: yes

      [22:14:45] * Non-power-of-two textures: yes

      [22:14:45] * 1d textures: yes

      [22:14:45] * Volume textures: yes

      [22:14:45] * Multiple Render Targets: 8

      [22:14:45] - With different bit depths: yes

      [22:14:45] * Point Sprites: yes

      [22:14:45] * Wide Lines: yes

      [22:14:45] * Hardware Gamma: yes

      [22:14:45] * Extended point parameters: yes

      [22:14:45] * Max Point Size: 2047

      [22:14:45] * Vertex texture fetch: yes

      [22:14:45] * Number of texture units: 16

      [22:14:45] * Number of vertex attributes: 16

      [22:14:45] * Stencil buffer depth: 8

      [22:14:45] * Number of vertex blend matrices: 0

      [22:14:45] - Max vertex textures: 32

      [22:14:45] - Vertex textures shared: yes

      [22:14:45] * Render to Vertex Buffer : yes

      [22:14:45] * Hardware Atomic Counters: no

      [22:14:45] * PBuffer support: yes

      [22:14:45] * Vertex Array Objects: no

      [22:14:45] * Separate shader objects: no

      [22:14:45] * GLSL SSO redeclare interface block: no

      [22:14:45] * Debugging/ profiling events: no

      [22:14:45] * Map buffer storage: yes

      [22:14:45] Particle Renderer Type 'billboard' registered

      [22:14:45] Creating resource group 3DFMaterials

      [22:14:45] Added resource location './Materials/' of type 'FileSystem' to resource group '3DFMaterials'

      [22:14:45] Initialising resource group 3DFMaterials

      [22:14:45] Parsing scripts for resource group 3DFMaterials

      [22:14:45] Parsing script Line.material

      [22:14:45] Parsing script MeshDefault.material

      [22:14:45] Parsing script Orthophoto.material

      [22:14:45] Parsing script TexturedMeshDefault.material

      [22:14:46] Finished parsing scripts for resource group 3DFMaterials

      [22:14:46] Creating resources for group 3DFMaterials

      [22:14:46] All done

      [22:14:46] Loading resource group '3DFMaterials' - Resources: 1 World Geometry: 1

      [22:14:46] Finished loading resource group 3DFMaterials

      [22:14:46] Creating resource group 3DFRenderer

      [22:14:46] Added resource location './' of type 'FileSystem' to resource group '3DFRenderer'

      [22:14:46] Parsing scripts for resource group 3DFRenderer

      [22:14:46] Finished parsing scripts for resource group 3DFRenderer

      [22:14:46] Creating resources for group 3DFRenderer

      [22:14:46] All done

      [22:14:46] Parsing scripts for resource group General

      [22:14:46] Finished parsing scripts for resource group General

      [22:14:46] Creating resources for group General

      [22:14:46] All done

      [22:14:46] Parsing scripts for resource group OgreAutodetect

      [22:14:46] Finished parsing scripts for resource group OgreAutodetect

      [22:14:46] Creating resources for group OgreAutodetect

      [22:14:46] All done

      [22:14:46] Parsing scripts for resource group OgreInternal

      [22:14:46] Finished parsing scripts for resource group OgreInternal

      [22:14:46] Creating resources for group OgreInternal

      [22:14:46] All done

      [22:14:46] Loading resource group '3DFRenderer' - Resources: 1 World Geometry: 1

      [22:14:46] Finished loading resource group 3DFRenderer

      [22:14:46] Font DefaultRenderingFont using texture size 1024x1024

      [22:14:46] Texture: DefaultRenderingFontTexture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) Internal format is PF_BYTE_LA,1024x1024x1.

      [22:14:46] Available physical memory: 60678 Mb.

      [22:14:46] 3DF Zephyr Lite v. 5.016 Ready.

      [22:14:46] Creating resource group 3DFShaders

      [22:14:46] Added resource location 'C:/ProgramData/3DF Zephyr Resources/Shaders' of type 'FileSystem' to resource group '3DFShaders'

      [22:14:46] Initialising resource group 3DFShaders

      [22:14:46] Parsing scripts for resource group 3DFShaders

      [22:14:46] Parsing script Test.material

      [22:14:46] Finished parsing scripts for resource group 3DFShaders

      [22:14:46] Creating resources for group 3DFShaders

      [22:14:46] All done

      [22:14:46] Loading resource group '3DFShaders' - Resources: 1 World Geometry: 1

      [22:14:46] Finished loading resource group 3DFShaders

      [22:14:51] Workspace loaded successfully.

      [22:14:51] Unloading resource group 3DFShaders

      [22:14:51] Finished unloading resource group 3DFShaders

      [22:14:51] Destroying resource group 3DFShaders

      [22:14:51] Unloading resource group 3DFShaders

      [22:14:51] Finished unloading resource group 3DFShaders

      [22:14:51] Creating resource group 3DFShaders

      [22:14:51] Added resource location 'C:/ProgramData/3DF Zephyr Resources/Shaders' of type 'FileSystem' to resource group '3DFShaders'

      [22:14:51] Initialising resource group 3DFShaders

      [22:14:51] Parsing scripts for resource group 3DFShaders

      [22:14:51] Parsing script Test.material

      [22:14:51] Finished parsing scripts for resource group 3DFShaders

      [22:14:51] Creating resources for group 3DFShaders

      [22:14:51] All done

      [22:14:51] Loading resource group '3DFShaders' - Resources: 1 World Geometry: 1

      [22:14:51] Finished loading resource group 3DFShaders

      [22:14:52] License ok.

      [22:14:52] 3DF Zephyr ready in 7.52651 seconds.

      Comment

      • Andrea Alessi
        3Dflow Staff
        • Oct 2013
        • 1335

        #4

        Comment

        Working...