Hi, i'm sperimenting with 3DF Zephyr a bit creating some High Quality rocks that i can later make game-ready.
the point is when i want to apply a Photoconsistency Filter to the existing mesh (6M polys, created from a deep dense cloud, no photoconsistency passes, and a quick sparse cloud) it takes more than 2 hours to fill up half of the progress bar.
Should i cancel the operation? Did i do something wrong with my settings?
It's worth mentioning that i've set to 1 the hierarchical subdivisions and that i have 119 18mp tiff images as the dataset
the point is when i want to apply a Photoconsistency Filter to the existing mesh (6M polys, created from a deep dense cloud, no photoconsistency passes, and a quick sparse cloud) it takes more than 2 hours to fill up half of the progress bar.
Should i cancel the operation? Did i do something wrong with my settings?
It's worth mentioning that i've set to 1 the hierarchical subdivisions and that i have 119 18mp tiff images as the dataset
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