Surface looks good in Zephyr, but like a car accident in meshlab or meshmixer

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Crocodile_dundee
    3Dflower
    • May 2021
    • 5

    Surface looks good in Zephyr, but like a car accident in meshlab or meshmixer

    So, I hope I am not repeating the question or it was answered before.
    I had a good result with Zephyre, but when export as an OBJ and open with MeshLab or meshmixer this is what happens.

    Any thoughts what I am doing wrong here?
    Thanks!
  • cam3d
    3Dflover
    • Sep 2017
    • 682

    #2
    Hi there Crocodile_dundee -

    If the dataset is georeferenced (GPS) then Zephyr automatically saves the mesh vertices with double-precision (no rounding errors etc...) - LOTS of software doesn't support double precision data, so to import successfully it needs to be converted to a Local Rendering Reference System. (Maya, Meshlab etc... etc...).

    You can select local rendering reference system on export, or in the workspace you can click this button:

    Click image for larger version

Name:	image_1967.jpg
Views:	532
Size:	6.1 KB
ID:	7363

    Let me know if this fixes your issue :-)

    Comment

    Working...