Recent photogrammetry project

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • CG-Guy
    3Dflover
    • Apr 2018
    • 151

    Recent photogrammetry project

    Click image for larger version

Name:	20210608_061952.jpg
Views:	246
Size:	90.9 KB
ID:	7409Click image for larger version

Name:	20210608_062005.jpg
Views:	192
Size:	63.2 KB
ID:	7410
  • CG-Guy
    3Dflover
    • Apr 2018
    • 151

    #2
    164 pics Click image for larger version

Name:	Indian_Marmoset_01.jpg
Views:	200
Size:	93.5 KB
ID:	7412

    Comment

    • cam3d
      3Dflover
      • Sep 2017
      • 682

      #3
      Very nice! How big was the original subject?

      Comment

      • CG-Guy
        3Dflover
        • Apr 2018
        • 151

        #4
        About 14" high but when I spawn him he's about 6ft tall and still looks great.

        I made a low poly version of him in zbrush using remesh tool then transferred the diffuse and created normal map in program thats free called xnormal. Its one of the few awesome programs I can take my new lower poly versions and transfer zephyr uv diffuse to new uv layout on low poly model and get 4k or 8k texture quality.

        I used 3ds Max for creating the new uvs on my zbrush lower poly model.

        Then into unity to create Augmented Reality on phone and tablet.


        Comment

        Working...