Hello all,
I would like to ask for help.
My GPU is getting detected, however, it is not present in the CUDA section.
Any suggestions would be highly apprcited.
Running 471.11 driver.
LOG:
[12:49:01] *** Starting Win32GL Subsystem ***
[12:49:01] Registering ResourceManager for type Texture
[12:49:01] Registering ResourceManager for type Font
[12:49:01] Created Win32Window 'Dummy' : 116x139, 24bpp
[12:49:01] GL_VERSION = 4.6.0.0
[12:49:01] GL_VENDOR = NVIDIA Corporation
[12:49:01] GL_RENDERER = NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
[12:49:01] ***************************
[12:49:01] *** GL Renderer Started ***
[12:49:01] ***************************
[12:49:01] Registering ResourceManager for type GpuProgram
[12:49:01] GLSL support detected
[12:49:01] GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
[12:49:01] FBO PF_UNKNOWN depth/stencil support: D
[12:49:01] FBO PF_L8 depth/stencil support: D
[12:49:01] FBO PF_A8 depth/stencil support: D
[12:49:02] FBO PF_BYTE_LA depth/stencil support: D
[12:49:02] FBO PF_R5G6B5 depth/stencil support: D
[12:49:02] FBO PF_A4R4G4B4 depth/stencil support: D
[12:49:02] FBO PF_A1R5G5B5 depth/stencil support: D
[12:49:02] FBO PF_R8G8B8 depth/stencil support: D
[12:49:02] FBO PF_B8G8R8 depth/stencil support: D
[12:49:02] FBO PF_A8R8G8B8 depth/stencil support: D
[12:49:02] FBO PF_A8B8G8R8 depth/stencil support: D
[12:49:02] FBO PF_B8G8R8A8 depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_RGB depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_RGBA depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_RGB depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_RGBA depth/stencil support: D
[12:49:02] FBO PF_X8R8G8B8 depth/stencil support: D
[12:49:02] FBO PF_X8B8G8R8 depth/stencil support: D
[12:49:02] FBO PF_R8G8B8A8 depth/stencil support: D
[12:49:02] FBO PF_DEPTH16 depth/stencil support: D
[12:49:02] FBO PF_SHORT_RGBA depth/stencil support: D
[12:49:02] FBO PF_R3G3B2 depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_R depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_R depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_GR depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_GR depth/stencil support: D
[12:49:02] FBO PF_SHORT_RGB depth/stencil support: D
[12:49:02] RenderSystem capabilities
[12:49:02] -------------------------
[12:49:02] RenderSystem Name: OpenGL Rendering Subsystem
[12:49:02] GPU Vendor: nvidia
[12:49:02] Device Name: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
[12:49:02] Driver Version: 4.6.0.0
[12:49:02] * Fixed function pipeline: yes
[12:49:02] * Anisotropic texture filtering: yes
[12:49:02] * Cube mapping: yes
[12:49:02] * Hardware stencil buffer: yes
[12:49:02] - Stencil depth: 8
[12:49:02] - Two sided stencil support: yes
[12:49:02] - Wrap stencil values: yes
[12:49:02] * 32-bit index buffers: yes
[12:49:02] * Vertex programs: yes
I would like to ask for help.
My GPU is getting detected, however, it is not present in the CUDA section.
Any suggestions would be highly apprcited.
Running 471.11 driver.
LOG:
[12:49:01] *** Starting Win32GL Subsystem ***
[12:49:01] Registering ResourceManager for type Texture
[12:49:01] Registering ResourceManager for type Font
[12:49:01] Created Win32Window 'Dummy' : 116x139, 24bpp
[12:49:01] GL_VERSION = 4.6.0.0
[12:49:01] GL_VENDOR = NVIDIA Corporation
[12:49:01] GL_RENDERER = NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
[12:49:01] ***************************
[12:49:01] *** GL Renderer Started ***
[12:49:01] ***************************
[12:49:01] Registering ResourceManager for type GpuProgram
[12:49:01] GLSL support detected
[12:49:01] GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
[12:49:01] FBO PF_UNKNOWN depth/stencil support: D
[12:49:01] FBO PF_L8 depth/stencil support: D
[12:49:01] FBO PF_A8 depth/stencil support: D
[12:49:02] FBO PF_BYTE_LA depth/stencil support: D
[12:49:02] FBO PF_R5G6B5 depth/stencil support: D
[12:49:02] FBO PF_A4R4G4B4 depth/stencil support: D
[12:49:02] FBO PF_A1R5G5B5 depth/stencil support: D
[12:49:02] FBO PF_R8G8B8 depth/stencil support: D
[12:49:02] FBO PF_B8G8R8 depth/stencil support: D
[12:49:02] FBO PF_A8R8G8B8 depth/stencil support: D
[12:49:02] FBO PF_A8B8G8R8 depth/stencil support: D
[12:49:02] FBO PF_B8G8R8A8 depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_RGB depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_RGBA depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_RGB depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_RGBA depth/stencil support: D
[12:49:02] FBO PF_X8R8G8B8 depth/stencil support: D
[12:49:02] FBO PF_X8B8G8R8 depth/stencil support: D
[12:49:02] FBO PF_R8G8B8A8 depth/stencil support: D
[12:49:02] FBO PF_DEPTH16 depth/stencil support: D
[12:49:02] FBO PF_SHORT_RGBA depth/stencil support: D
[12:49:02] FBO PF_R3G3B2 depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_R depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_R depth/stencil support: D
[12:49:02] FBO PF_FLOAT16_GR depth/stencil support: D
[12:49:02] FBO PF_FLOAT32_GR depth/stencil support: D
[12:49:02] FBO PF_SHORT_RGB depth/stencil support: D
[12:49:02] RenderSystem capabilities
[12:49:02] -------------------------
[12:49:02] RenderSystem Name: OpenGL Rendering Subsystem
[12:49:02] GPU Vendor: nvidia
[12:49:02] Device Name: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
[12:49:02] Driver Version: 4.6.0.0
[12:49:02] * Fixed function pipeline: yes
[12:49:02] * Anisotropic texture filtering: yes
[12:49:02] * Cube mapping: yes
[12:49:02] * Hardware stencil buffer: yes
[12:49:02] - Stencil depth: 8
[12:49:02] - Two sided stencil support: yes
[12:49:02] - Wrap stencil values: yes
[12:49:02] * 32-bit index buffers: yes
[12:49:02] * Vertex programs: yes
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