I am currently scanning a human hand and try to reproduce it with my 3D printer.
The 3d model in 3DF Zephyr looks quite good, but as soon as I export it (.obj) and load it into Autodesk Meshmixer, the surface of the palm gets totally bumpy.
For exporting I use the "Generate and export enhanced mesh" function, since I still use the free version. - I export to ".obj".
I get slightly better results if I set the "Edge filter" value to e.g. 0.5, but I do not understand where those bumps on the skin come from. In the model in Zephyr it is not visible.


The 3d model in 3DF Zephyr looks quite good, but as soon as I export it (.obj) and load it into Autodesk Meshmixer, the surface of the palm gets totally bumpy.
For exporting I use the "Generate and export enhanced mesh" function, since I still use the free version. - I export to ".obj".
I get slightly better results if I set the "Edge filter" value to e.g. 0.5, but I do not understand where those bumps on the skin come from. In the model in Zephyr it is not visible.
Comment