If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
About the deformation of the mesh when importing Blender
About the deformation of the mesh when importing Blender
When I export a 3D Zephyr texture mesh with obj / fbx and import it with Blender, the shape of the mesh changes.
Is there any way to solve this, such as export settings?
Hi takumiLN - If the dataset is georeferenced (GPS) then Zephyr automatically saves the mesh vertices with double-precision (no rounding errors etc...) - LOTS of software doesn't support double precision data, so to import successfully it needs to be converted to a Local Rendering Reference System. (Maya, Meshlab etc... etc...).
You can select local rendering reference system on export, or in the workspace you can click this button:
Hi takumiLN - If the dataset is georeferenced (GPS) then Zephyr automatically saves the mesh vertices with double-precision (no rounding errors etc...) - LOTS of software doesn't support double precision data, so to import successfully it needs to be converted to a Local Rendering Reference System. (Maya, Meshlab etc... etc...).
You can select local rendering reference system on export, or in the workspace you can click this button:
Comment