World Cup 2022 -UV remapping
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Hi Stephan,
UV-remapping may be especially useful in this case to minimize the texture(s) size. While Zephyr does a great job at packing textures at the desired resolution, you may be able to manually make a very visually convincing model and removing a lot of textures. This is probably not very significant if you manage small datasets/model, but can be a lifesaver in terms of disk space (and thus, network data transfer) if you have very big datasets.
You should probably pick "photogrammetry", depending on what you upload. I assume you will be uploading a texured mesh, so the vertex color is irrelevant. If you are not uploading a low poly mesh, then you will not have a normal map, but if you want to upload a massive model and want to save space, it could be an option to instead upload a decimated model and have the detail come in from a normal map.
Good luck for the contest!👍 1
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