World Cup 2022 -UV remapping

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  • jupp2000
    3Dflourished
    • May 2021
    • 85

    World Cup 2022 -UV remapping

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    Last edited by jupp2000; 2022-07-08, 04:21 PM.
  • Andrea Alessi
    3Dflow Staff
    • Oct 2013
    • 1335

    #2
    Hi Stephan,

    UV-remapping may be especially useful in this case to minimize the texture(s) size. While Zephyr does a great job at packing textures at the desired resolution, you may be able to manually make a very visually convincing model and removing a lot of textures. This is probably not very significant if you manage small datasets/model, but can be a lifesaver in terms of disk space (and thus, network data transfer) if you have very big datasets.

    You should probably pick "photogrammetry", depending on what you upload. I assume you will be uploading a texured mesh, so the vertex color is irrelevant. If you are not uploading a low poly mesh, then you will not have a normal map, but if you want to upload a massive model and want to save space, it could be an option to instead upload a decimated model and have the detail come in from a normal map.

    Good luck for the contest!

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