i have generated a 3d model of a building and exported the texture mesh in collada format , the dae and png ("img1" - attached file )both files were loading on the web viewer
later --
when i apply certain mesh filters like hole-filling etc and regenerate the texture mesh from the cloned previous mesh and export it in collada format the dae and png ("img2 - attached file )both files NOT were loading on the web viewer
i have noticed a difference in the png files of both the exported texture mesh
the problem is when i get uv mapping of the mesh like ("img1-uv"-attached file) the model is loading on the web
and when i get uv mapping of the mesh like ("img2-uv"-attached file )the model is not loading on the web
is there any setting to set or to make sure any particular limit in properties , so that i get the texture mesh like ("img1" - attached file )
later --
when i apply certain mesh filters like hole-filling etc and regenerate the texture mesh from the cloned previous mesh and export it in collada format the dae and png ("img2 - attached file )both files NOT were loading on the web viewer
i have noticed a difference in the png files of both the exported texture mesh
the problem is when i get uv mapping of the mesh like ("img1-uv"-attached file) the model is loading on the web
and when i get uv mapping of the mesh like ("img2-uv"-attached file )the model is not loading on the web
is there any setting to set or to make sure any particular limit in properties , so that i get the texture mesh like ("img1" - attached file )
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