I cannot find any option to get over the current problem I have which is that every mesh that I export (textured, non-textured) is exported with a ton of unmerged vertices.
This means that it's (almost) impossible to remesh the high poly inside Zbrush, and very time-consuming to import and merge verts inside Maya.
The other problem, is that OBJ models get exported with a -90 rotation on the X plane.
So, what am I doing wrong here? Help would be greatly appreciated!
This means that it's (almost) impossible to remesh the high poly inside Zbrush, and very time-consuming to import and merge verts inside Maya.
The other problem, is that OBJ models get exported with a -90 rotation on the X plane.
So, what am I doing wrong here? Help would be greatly appreciated!
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