Hi,
Pardon my newbie question but I can't figure out how to get specific vertex count when do decimation.
I display my models on website and I must keep my models below 1.000.000 vertexes. When was using other photogrammetry apps I would target around 700.000 vertex and it worked ok.
In 3df I generate mesh model then choose to decimate and choose target 600.000
But when I texture decimated model (I apply texture after decimation) and when i export that model in GBL format I see that exported model has 1.190.000 vertex.
So how to tell 3df not to go above 700.000?
Pardon my newbie question but I can't figure out how to get specific vertex count when do decimation.
I display my models on website and I must keep my models below 1.000.000 vertexes. When was using other photogrammetry apps I would target around 700.000 vertex and it worked ok.
In 3df I generate mesh model then choose to decimate and choose target 600.000
But when I texture decimated model (I apply texture after decimation) and when i export that model in GBL format I see that exported model has 1.190.000 vertex.
So how to tell 3df not to go above 700.000?
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