Hello,
Is there any known way to use 3DF Zephyr or FlowEngine to generate a "live" reconstruction where the spare/dense point cloud is generated iteratively, as images are taken in real time? It can be processed in batches of images as they are added to a folder.
Meshroom has a feature which does this, and I was wondering if a similar pipeline is possible with the 3DF framework.
Thanks!
Is there any known way to use 3DF Zephyr or FlowEngine to generate a "live" reconstruction where the spare/dense point cloud is generated iteratively, as images are taken in real time? It can be processed in batches of images as they are added to a folder.
Meshroom has a feature which does this, and I was wondering if a similar pipeline is possible with the 3DF framework.
Thanks!
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