The "Scene" menu
This menu allows the user to manage how the subject is rendered and how the bounding box is defined in the scene.
Most of these functions have a quick access button on the main toolbar.
Camera management via the "Camera" menu
Zephyr allows navigation of the scene in three different ways:
- Orbit: in order to navigate the scene in "orbit" mode the mouse cursor has to be on scene: keep the left mouse button pressed and move the mouse to orbit around the subject. To zoom in or out, keep pressed the left shift button and move the mouse forward/backwards. The pivot is centered as the center of the bounding box.
- Orbit with pivot: similar to orbit; however, the pivot will be moved where the mouse cursor is at the time of the left-click button press.
- Free look: "first person shooter" view where the movement is applied via the WASD buttons (W forward, S backwards, A left, D right) and Q/E (up,down).
The "Orthographic projection" camera mode can be toggled via the dedicated check-box.
Finally, there are buttons that allow the user to move quickly into a predefined position with respect to the subject (move left, move up, etc.) and a reset camera button.
Rendering management
The rendering settings can be changed by modifying the following settings:
Turn light on/off: toggles the lighting applied to the scene
Show only sparse point cloud: changes the current active workspace object to the sparse point cloud.
Show only dense point cloud: changes the current active workspace object to the dense point cloud.
Show only mesh: changes the current active workspace object to the mesh.
Show only textured mesh: changes the current active workspace object to the textured mesh.
Enable/Disable wireframe: toggles the wireframe visualization
Enable/Disable colors : if the lighting is enabled, this can be used to disable the mesh color for an easier mesh inspection. Obviously, if the lighting is turned off this option won't be enabled as well.
Enable/Disable culling: toggles triangle culling
Enable/Disable volume: shows the computed mesh volume
Edit bounding box
You can enable the bounding box widget from this submenu.