FlowEngine 7.530
Photogrammetry Software Development Kit
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FlowEngine::WorkspaceSaverInterface Class Referenceabstract

Utility class to save output objects as .3dk binary files that can be opened by 3DF Zephyr gui. More...

#include <WorkspaceSaverInterface.h>

Public Member Functions

virtual FLE_DLL ~WorkspaceSaverInterface ()=default
 Default virtual destructor.
 
virtual FLE_DLL Result addCamerasAndSparsePointCloud (ConstBuffer< CameraInterface * > cameras, const SparsePointCloudInterface &sparsePointCloud)=0
 
virtual FLE_DLL Result addCamera (const CameraInterface &camera)=0
 
virtual FLE_DLL Result addSparsePointCloud (const SparsePointCloudInterface &sparsePointCloud)=0
 
virtual FLE_DLL Result addStereoPointCloud (const StereoPointCloudInterface &stereoPointCloud)=0
 
virtual FLE_DLL Result addStereoMesh (const StereoMeshInterface &stereoMesh)=0
 
virtual FLE_DLL Result addStereoTexturedMesh (const StereoTexturedMeshInterface &stereTexturedMesh)=0
 
virtual FLE_DLL Result addBoundingBox (const BoundingBoxInterface &boundingBox)=0
 
virtual FLE_DLL Result addControlPointConstraint (const ControlPointConstraintInterface &controlPoint)=0
 
virtual FLE_DLL Result save (ConstStringBuffer filePath) const =0
 
virtual FLE_DLL Result save (DynamicBufferInterface &outBuffer) const =0
 

Detailed Description

Utility class to save output objects as .3dk binary files that can be opened by 3DF Zephyr gui.

Constructor & Destructor Documentation

◆ ~WorkspaceSaverInterface()

virtual FLE_DLL FlowEngine::WorkspaceSaverInterface::~WorkspaceSaverInterface ( )
virtualdefault

Default virtual destructor.

Member Function Documentation

◆ addBoundingBox()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addBoundingBox ( const BoundingBoxInterface boundingBox)
pure virtual

Adds a bounding box object to the list of objects to be saved

Parameters
[in]boundingBoxBounding Box object to be saved
Returns
One of the following result codes:

◆ addCamera()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addCamera ( const CameraInterface camera)
pure virtual

Adds a camera object to the list of objects to be saved

Parameters
[in]cameracamera object to be saved.
Returns
One of the following result codes:
Note
It's mandatory to add the related sparse point cloud object for any added cameras, consider using WorkspaceSaverInterface::addCamerasAndSparsePointCloud instead.

◆ addCamerasAndSparsePointCloud()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addCamerasAndSparsePointCloud ( ConstBuffer< CameraInterface * >  cameras,
const SparsePointCloudInterface sparsePointCloud 
)
pure virtual

Adds a vector of cameras and their related sparse point cloud.

Parameters
[in]camerasa const buffer of camera pointers.
[in]sparsePointCloudthe sparse point cloud related to the cameras.
Returns
One of the following result codes:

◆ addControlPointConstraint()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addControlPointConstraint ( const ControlPointConstraintInterface controlPoint)
pure virtual

Adds a control point constraint object to the list of objects to be saved

Parameters
[in]controlPointControl Point object to be saved
Returns
One of the following result codes:

◆ addSparsePointCloud()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addSparsePointCloud ( const SparsePointCloudInterface sparsePointCloud)
pure virtual

Adds a sparse point cloud object to the list of objects to be saved.

Parameters
[in]sparsePointCloudsparse point cloud object to be saved.
Returns
One of the following result codes:
Note
Please note that it's mandatory to add all the related cameras object for the saved sparse point cloud, consider using WorkspaceSaverInterface::addCamerasAndSparsePointCloud instead.

◆ addStereoMesh()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addStereoMesh ( const StereoMeshInterface stereoMesh)
pure virtual

Adds a stereo mesh object to the list of objects to be saved.

Parameters
[in]stereoMeshstereo mesh object to be saved.
Returns
One of the following result codes:

◆ addStereoPointCloud()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addStereoPointCloud ( const StereoPointCloudInterface stereoPointCloud)
pure virtual

Adds a stereo point cloud object to the list of objects to be saved.

Parameters
[in]stereoPointCloudstereo point cloud cloud object to be saved.
Returns
One of the following result codes:

◆ addStereoTexturedMesh()

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::addStereoTexturedMesh ( const StereoTexturedMeshInterface stereTexturedMesh)
pure virtual

Adds a stereo textured mesh object to the list of objects to be saved.

Parameters
[in]stereTexturedMeshstereo textured mesh object to be saved.
Returns
One of the following result codes:

◆ save() [1/2]

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::save ( ConstStringBuffer  filePath) const
pure virtual

Saves all previously added objects to a file in 3DK format.

Parameters
[in]filePathstring buffer containing a UTF-8 encoded file path where to save the workspace.
Note
It's advisable to use a .3dk extension so that the file can be directly open from Zephyr.
Returns
One of the following result codes:

◆ save() [2/2]

virtual FLE_DLL Result FlowEngine::WorkspaceSaverInterface::save ( DynamicBufferInterface outBuffer) const
pure virtual

Saves all previously added objects to a dynamic buffer in 3DK format.

Parameters
[in]outBuffera dynamic buffer that will be used to write the 3DK data.
Returns
One of the following result codes: